The main rules are from the 5 th and 6th editions, with some new tweaked rules:
- Pursuit rules of the 6 th Edition;
- Charge rules: charging gives you a +3 Initiative bonus;
- Close Combat rules of the 6th Edition;
- New Hit to Chart;
- Shot rules of the 6th Edition;
- Moviment rules of the 6th Edition;
- Musician, General and Battle Standard of 5th Edition;
- Psycology 5th and 6th mixed;
- Aereal Combat. “Striking Glacing Blows”: “The attacker makes all his attacks in the normal way” became → The attacker makes just one attack for model (E.g. Hero on Dragon: you can make an attack with each of these. – An unit of 5 harpies: each harpy can make one attack = 5 attacks);
- One kind of war machine every 1000 points (e.g. max 2 Organ Guns in a 2.000 points Dwarf army);
- Best armour save allowed 1+ (even the magic items can’t improve it)
- Overkill: max number of character’s wounds +3
- Only one Special Save per wound.
You can download the rules from here: Warhammer 5th/6th Mixed Rules
